Getting started…Task 01 The landscape of tangible interaction

20 01 2008

Well well well..  Good to be back on track with studies and new adventures after a nice, relaxing and vitalizing Christmas and new-year… I must say I look forward to some new challenges and new wisdom in the coming months… hopefully with some pleasant experiences and new contacts at the same time..After a nice week with introductions to my main course this semester, Tangible Interactions, also known as TOUCH. I feel assure that this is something I will have great advantage off. The tutors seem very skilled and involved in their act, so does the rest of the students, in other words a nice little combo with a lot of potential!Well.. now I have to get some sleep, tomorrow we will start up with some practical work which I surely look forward to.. More info about the aim of the course, the technology involved and my personal reflections around it will follow shortly..GETTING AN

OVERVIEW OF THE LANDSCAPE OF TANGIBLE INTERACTION

This week we will be looking at the history of design and technology with a focus on ubiquitous and tangible research, prod­ucts and services. The material will provide us with a comprehensive overview of some of the history and contemporary practice of interaction design.

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picture; Timo Arnall, All rigths resereverd

After reading the folder handed out in the beginning of this week, I must say I’m impressed by the content and feel a whole lot more informed about the world of technology and physical computing than I ever thought I would be after just four days of reading. It’s clear that the tutors have put great work and effort in putting together a folder of articles expressing the variety and complexity of this huge gender, TANGIBLE INTERACTION.   As mentioned above the reading gave me a lot and therefore I will shortly try to explain what I mean by this. First of all, the articles builds up a almost historical approach to the subject. Beginning with the inventor of electricity, at least according to him self, Nicolas Tezzla. Showing the rise of the modern age and introduction of a whole new era in engineering and design. Then moving over to articles on invention of the first computers operated by electrical impulses and textual scripting, before discussions on ethical and environmental issues due to this comes in to the picture. In the end, introductions to new areas of Tangible Interactions such as virtual reality, mobile services and web based solutions are discussed. In my view this is one of the best introductions to a new course I have ever been provided.  

WHAT NEW PERSPECTIVES DID I GET?

The most obvious point I got out of the reading was that the designers role clearly have changed since Tezzla ruled on his pedestal above the rest of the people on this planet. Although his great visions of the future are extremely tempting and exiting, not considering collaborating with the users and environment, understood as the people in general and nature itself when designing solutions for these seems way of track.

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 Designers now a day must have a much wider perspective of things, come down from their judging pedestal and start discussions and developing where it is most needed, among the people who uses and interact with them at daily bases. Where are the needs, what can be done, how are people using current products and services..?These are questions we really should be concerned about. We must create a trust relationship between designers, governments and users, and in a playful and positive atmosphere solve our main challenges in the best possible way. These concerning both ethical and environmental issues, not to be overlooked but foreseen and reacted upon.  We are currently experiencing a culture of mass consumption and miss use of resources resulting in massive environmental problems demanding fast and responsible solutions. It’s the designer’s role to guide and stand for solutions that can turn this negative trend in to a positive pathway for the world and its citizens. We need to dig down in cross cultural exploring and try to find the key to be able to open the door to new knowledge of how this can be done. This demands collaboration not only between designers and producers, but between people and among nations. This is a global problem, a political and an environmental mess. It is naive to think that these problems will be solved without the use of designers. YES, to designers in governmental posts.  

When talking about ecological issues, Ubiquities computing can’t be overlooked. The computers around us that we can’t see, but are constantly watching us and monitoring most of our moves on this planet should not be focused that much on us, but rather on the bigger picture. Zoom out and monitor something we can and should be concerned about, our globe. Where are the needs and where should change be made? We need to improve our environmental responsibility and strengthen our ethics and moral. A little qote from one of the texts, In the Bubble, Adam Greenfield, is needed; “the filters of the future will be in our heads, not at the end of pipes”.

 The resources on this planet are limited and few, shearing is caring!

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One response

15 02 2008
henkdenouden

hallais! du har en kick ass blog, du har oversikten og masse gode refleksjoner! jobber med ideer nå til en “ubiservice” for de nye gamle; baby boomer generasjonen som har forandret verden! de kommer ikke til å bli tradisjonelle gamle og sitte i ro med kryssordet i se og hør.. og det du holder på med er nettopp det jeg gjør research på; ubicomp og fysisk interaksjon med data. Det jeg vil lage er en morsom og engasjerende tjeneste for pensjonerte, og kanskje er det nettopp denne generasjonen som setter nye standarder også for hvordan man lever alderdommen! 🙂 har du noen tanker, kom med dem!
ser frem til å lese mer mann, og er lett med på en liten idemyldring i oslo om etpar uker.

snakkes!

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