Presentation – Simple RFID concept

25 01 2008

Today the stage was set for presenting our concepts for the small RFID task. The three groups presented three variated and interesting results which certainly set a good point of departure for the rest of the course.  As mentioned earlier my group decided upon making a more physical solution to a quiz game, getting the name; FISHING FISHING, due to the “fishingly” like objects and rules involved in the play. Shortly described the game consists of three contestants holding three game pieces each with incorporated RFID chips and a ”fishing rod like” device for fishing after correct answers whenever a question popped up on screen. We focused on making good physical models and a interface which were easy to understand and pay attention to. Whenever a answer were fished out and placed on the reader/goal area a sound and imagery would indicate a right or wrong answer, communicate who answered and what score they got. A timer in the back made sure that contestants would have to answer quickly to be able to get good scores. If no answers were given in time, everybody would get minus points before the next question popped up. This way we wanted to keep pushing the players towards engaging in the game.

We also wanted to encourage social enrolment in the play, making the players coming in physical contact with each other and with their fishing rods. Thinking that this would make the whole game scenario more action based and not just another boring still sitting quiz game. Due to short amount of time on the task, the playing during the presentation was the first time we tried it out, in other words a LIVE win or break situation. Not ideal, but it worked well and brought up a range of interesting observations. First of all, it soon became clear that the shape of the game pieces were a bit to similar and made it hard for the players to see which one was theirs. In addition the interface was a bit complex and displayed a bit to much information taking attention from the physical act of the to sorting information on screen.

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However the sounds and time limit in collaboration with the questions worked well, making it in to a quite incurraging game.  We also saw allot of different solutions to where the game pieces could have been placed. For example it would be fun it they were placed in a tub with water in forms of small fishes, both connecting it more to the name and aim of the game, as well as making it harder to fish them up and place them on the reader..   I will not go specific in to the other games, but they were all really good and inspiring. As Timo said; ”Every project today has succeeded in some way, making interesting interactions through exploring and findings in a short amount of time. Coming to this point usually takes months, but with a platform to play on and a intensive workload it makes it possible!” He and Mosse also pointed out that this was a good starting point where we at a early point of the course found out what was interesting, boring and klijè so that we can continue to explore the possibilities of the RFID technology towards the ability of modify objects on a screen using physical interactions.

gamiing2.jpg

Design by doing is a challenging process, but then again extremely educating and giving. It also encourages us to start making physical models at a early stage of every developing task! In the end I just want to thank everybody for a meaningful and interesting week, displaying a lot of potential and skills form both students and teachers. I’m looking forward to the next task and the rest of the semester!

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