23 05 2008

After the presentation for the Rapid Prototype project leader today, we agreed on working further on the Pebbles Concept. A direction I was very pleased with, as it opens up for a lot of new exploring in use and interaction with online music in physical form. I also find the concept tempting due to its aesthetical values.   

For me Pebbles represents something soothing and quiet. It brings back the tactility in media shearing and has a clear sense of relaxation and peace. Therefore I feel, bringing in Fengshui Principles in the final design could be a interesting and beautiful direction. Beneath are some pictures for inspiration.

Feng Shui is the Chinese art of living in harmony with your environment, although its followers would argue it is a science. They believe that changing your environment by placing different objects in different places can affect your luck, health, wealth, and happiness.

Searching for Pebbles and Fengshui I actually found commercial Fengshui Pebbles distributed online.. It even comes in a nice wrapping…



Some suggestions to how you could separate the different Pebbles from eachother; writing, drawing, painting, relieff, wrapping, tactility…



A lot of possiblities here.. Some intresting options for customizing aswell..


WORKSHOP, 2. year students, Rapid Prototyping

21 05 2008

This Tuesday I had the pleasure of having a very good workshop with my colleague Kristian Trengereid, an Grapfick designer from Westedahls, and my Rapid Prototyping group at AHO. The mission was to investigate the use of rapid prototyping and designer toys as a contribution to my project. Our mission was to look at the good, the bad and the ugly side of media shearing online, and to build a interactive toy concept around this.



So called “designer toys”, “urbanvinyl”, “asianvinyl”, or “plush” is an emerging art form among designers and artists now a days, and according to Wikipedia, the term Designer Toys is used to describe a toy or other collectible work of art made in limited quantities, usually by designers or graphic artists. The most common materials used to manufacture these toys are vinyl and plastic. Plush dolls are also a frequent designer toy expression medium. Metal, wood and cloth are occasionally used. These toys are consumed predominantly adults and very rarely by kids due high prices and the lack of a naive aspect. Sometimes, a designer toy is produced in an all white version just to let designers and artists create their own exclusive version of the toy, just like a work of art. These versions are usually very expensive for a toy.


My aim is to explore the direction of using this art form as a tool for shearing and distributing online media through physical objects. What if up and coming artists, record labels or producers could earn money on their work by selling media containing, limited edition designer toys? Would this create an opportunity for the music industry to get people from downloading their material for free? Are physical objects representing music, labels or artists a desired product for the mass market?

The result after about two hours of brain twisting was a toy concept for up and coming artists, record labels and producers, giving them opportunity to sell their media files through limited edition designer toys, containing music and goodies from the artists.


Below some sketches of what this could be are shown. A more pin pointed direction will appear after a meeting with my skilled 2. year industrial design student group tomorrow.




An illustration on how 2. year students sees the concept of shearing online media through physical objects. I LIKE IT! But there has to be some more info in feedback and useability here!



Maybe there should be more difference between the objects, exploring the use of grapficks, lights and tactility?



The “play/reader board” should also give some feedback on wich objects that are playing and active..maybe you could create a playlists with random order with just draging your finger from pebble to pebble, playing those that are linked, leaving the rest out? This bar concept, interactive bar, is a good example with the effect of using light in placement interaction..


illustration on how to bring my flower concept to another level by one of the students in my rapid prototyping group.. gele in the box makes the flowers sink slowly to the buttom, playing the first one touching the reader..haha, it`s funny and I like it!



One of my ideas on how a physical media pirat could look like.. buy limited edition gadgets and pimp up your pirat with new online abbilities..buy him a hook and get the latest album of your favorite music, the one you get hooked to.. the reader could be an island where you could place your very own media pirat and his belongings..emagine the play value in such a toy..


9 05 2008

What characterizes a good product or service, which direction and point of departure is the most valuable in order to create the best experience for the aimed user?


My goal for my major project is to combine my personal values as an industrial designer with design theory and aesthetics to create a range of four media players exploring different directions and possibilities for such a product in an increasingly growing interactive world. My focus will be on creating variety in all concepts, but use similar aesthetical expression, technology and materials where the main focus will be exclusiveness and aesthetics. The four directions will be represented as physical objects communicating the aim of the concepts and its users.


My directions will represent what I find most promising and important in the design genre at the moment and will be under built by current theory in those areas. Overall I’m interested in uncovering the influence interaction design has and will have on industrial design the coming years, and in what way the importance of quality in aesthetics and material use affect this.





In a world where media shearing is expanding rapidly and media is less physical than ever, maybe the time is in for shearing some flowers?

Focus on a cradle to cradle mindset.





In Norway people watch TV approximately 3 hours per day, but are still complaining that there is no time for exercise in their busy life. This media player forces you to get physical before relaxing with a good movie.

Focus on user interaction and monitoring of personal health.










Blind people have possibly the best hearing of all people, however online media is hard to discover when you can`t see. This is a super simple media player for enabling blind and poor sighted people the joy of handling online music in their home. Focus on tactility and texture.







Fashion and contemporary art is pushing the limits of aesthetical expression in industrial design each day. This is a media player exploring the value of fashion and exclusivity in a product for the home market. Focus on the importance of beauty in physical interaction.





More updates on my project will come soon!



2 05 2008



This week we had the joy of having a highly skilled interaction/experience design duo from London to lecture us. Schulze & Webb was established in 2005 as a consultancy in creative design. Their specialty is mobile technology, web based media, physical computing, interaction design and sociality.


Schulze & Webb arranged a three days workshop where the focus was the experience of the product and what they referred to as the experience hooks for the users/costumers. This forced us to drag out the key elements of our concepts and illustrate these.


Presenting my own project which now has the aim of becoming a exclusive media player including the use of RFID technology in its form and function I surely got a couple of things to think about. Why does it have to be for elders, why is better than other media players..? Where are the experience hooks?


Reflecting over these questions I see a lot possible directions for my project. Why can’t I make it little more playful media player, maybe several different models with different aims? It could be fun to have media player which have to keep in motion to be able to use it, maybe as a workout tool. Or what about a media player which you have to deserve to use. “To see this movie you would have to walk three kilometres first.”



Well, I think I want to make a couple more suggestions, but the main concept is still a aesthetical MEDIA PLAYER using RFID technology as it’s main function control. As inspiration Schulze and Webb showed me this project by Crispin Jones. Social Mobiles is an exploration into mobile phone behaviour. Rather than create a set of phones that addressed aesthetic concerns of mobile phones, designer and artist Crispin Jones worked as a research associate with IDEO to create five working mobile telephones that in different ways modify their users’ behaviour to make it less disruptive. The intent is to provoke discussion about the social impact of mobile phones. Social Mobiles was included in the “Design for the Elastic Mind” exhibition at the MoMA in 2008.