WORKSHOP, 2. year students, Rapid Prototyping

21 05 2008

This Tuesday I had the pleasure of having a very good workshop with my colleague Kristian Trengereid, an Grapfick designer from Westedahls, and my Rapid Prototyping group at AHO. The mission was to investigate the use of rapid prototyping and designer toys as a contribution to my project. Our mission was to look at the good, the bad and the ugly side of media shearing online, and to build a interactive toy concept around this.



So called “designer toys”, “urbanvinyl”, “asianvinyl”, or “plush” is an emerging art form among designers and artists now a days, and according to Wikipedia, the term Designer Toys is used to describe a toy or other collectible work of art made in limited quantities, usually by designers or graphic artists. The most common materials used to manufacture these toys are vinyl and plastic. Plush dolls are also a frequent designer toy expression medium. Metal, wood and cloth are occasionally used. These toys are consumed predominantly adults and very rarely by kids due high prices and the lack of a naive aspect. Sometimes, a designer toy is produced in an all white version just to let designers and artists create their own exclusive version of the toy, just like a work of art. These versions are usually very expensive for a toy.


My aim is to explore the direction of using this art form as a tool for shearing and distributing online media through physical objects. What if up and coming artists, record labels or producers could earn money on their work by selling media containing, limited edition designer toys? Would this create an opportunity for the music industry to get people from downloading their material for free? Are physical objects representing music, labels or artists a desired product for the mass market?

The result after about two hours of brain twisting was a toy concept for up and coming artists, record labels and producers, giving them opportunity to sell their media files through limited edition designer toys, containing music and goodies from the artists.


Below some sketches of what this could be are shown. A more pin pointed direction will appear after a meeting with my skilled 2. year industrial design student group tomorrow.




An illustration on how 2. year students sees the concept of shearing online media through physical objects. I LIKE IT! But there has to be some more info in feedback and useability here!



Maybe there should be more difference between the objects, exploring the use of grapficks, lights and tactility?



The “play/reader board” should also give some feedback on wich objects that are playing and active..maybe you could create a playlists with random order with just draging your finger from pebble to pebble, playing those that are linked, leaving the rest out? This bar concept, interactive bar, is a good example with the effect of using light in placement interaction..


illustration on how to bring my flower concept to another level by one of the students in my rapid prototyping group.. gele in the box makes the flowers sink slowly to the buttom, playing the first one touching the reader..haha, it`s funny and I like it!



One of my ideas on how a physical media pirat could look like.. buy limited edition gadgets and pimp up your pirat with new online him a hook and get the latest album of your favorite music, the one you get hooked to.. the reader could be an island where you could place your very own media pirat and his belongings..emagine the play value in such a toy..




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